Update 1 Changelog


Items/Cyberware

+Added AR15, a semi-auto only variant of the M4, compatible with all the same magazines and attachments but spawns with a 10 round magazine. Should be found at about the same rate as the RSKA. The new 10 round magazines have been added into loot tables and 5.56 ammo will be a bit more common now too.
~Also made some changes to the M4 to accommodate possible additions later down the line. Due to this any existing M4s will likely be broken. Unfortunately, the only option for this is to sell the broken M4 and just rebuy it.
~Most medical items will now remove more than one bleed at once. Medkits heal 2, Gauzes heal 3, First Aid Kits heal 6. Normal bandages will still only remove one.
~Active cyberware, such as Nerve Enhancers and Adrenaline Boost, can have their effects terminated early now by using the hotkey while the effects are still active. Cooldown does not change if they were removed early.
~Nerve Enhancers now have a small post processing effect applied when active, and now has a sound when being deactivated.

Scenes

~Fixed the issue that caused rooms spawned at a specific place to poke through walls in a certain version of Construction Site

UI

~16:10 and 4:3 resolutions should now work somewhat better with the inv ui
~Various small text changes throughout the game
~More stats are now saved that are displayed in the save selection menu: mission attempts, missions won, kills, and deaths. These stats will start at 0 on existing saves, since it didnt track these things before.

I'm currently unsure how often I want to publish updates. I'm going to do biweekly for now but this may change in the future.

You can see what's currently being worked on, as well as things that may be worked on in the future on the public roadmap here: https://trello.com/b/aSO8cyD6/

Files

oasis-windows.zip 845 MB
Version 66 Jun 11, 2022

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